G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNavigationSystemModuleConfig Class Reference

UNavigationSystemModuleConfig. More...

Public Member Functions

Functions
void SetbCreateOnClient (bool Value)
void SetbAutoSpawnMissingNavData (bool Value)
void SetbSpawnNavDataInNavBoundsLevel (bool Value)
void SetbStrictlyStatic (bool Value)
 Whether at game runtime we expect any kind of dynamic navigation generation.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNavigationSystemConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UNavigationSystemConfig
FNavAgentSelector SupportedAgentsMask
 NavigationSystem's properties in Project Settings define all possible supported agents, but a specific navigation system can choose to support only a subset of agents.
FName DefaultAgentName
 If not None indicates which of navigation datas and supported agents are going to be used as the default ones. If navigation agent of this type does not exist or is not enabled then the first available nav data will be used as the default one.
FSoftClassPath NavigationSystemClass
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Member Function Documentation

◆ SetbAutoSpawnMissingNavData()

void SetbAutoSpawnMissingNavData ( bool Value)

◆ SetbCreateOnClient()

void SetbCreateOnClient ( bool Value)

◆ SetbSpawnNavDataInNavBoundsLevel()

void SetbSpawnNavDataInNavBoundsLevel ( bool Value)

◆ SetbStrictlyStatic()

void SetbStrictlyStatic ( bool Value)

Whether at game runtime we expect any kind of dynamic navigation generation.

◆ StaticClass()

UClass StaticClass ( )
static