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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Material expression for sampling from a runtime virtual texture. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UMaterialExpressionSparseVolumeTextureBase | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UMaterialExpression | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
MaterialExpressionTextureSample | |
| ESamplerSourceMode | SamplerSource |
| Controls where the sampler for this texture lookup will come from. Choose 'from texture asset' to make use of the USparseVolumeTexture addressing settings, Otherwise use one of the global samplers, which will not consume a sampler slot. This allows materials to use more than 16 unique textures on SM5 platforms. | |
| Public Attributes inherited from UMaterialExpressionSparseVolumeTextureBase | |
| USparseVolumeTexture | SparseVolumeTexture |
| The Sparse Virtual Texture to sample. | |
| Public Attributes inherited from UMaterialExpression | |
| int | MaterialExpressionEditorY |
| int | MaterialExpressionEditorX |
| FString | Desc |
| A description that level designers can add (shows in the material editor UI). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Material expression for sampling from a runtime virtual texture.
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static |
| ESamplerSourceMode SamplerSource |
Controls where the sampler for this texture lookup will come from. Choose 'from texture asset' to make use of the USparseVolumeTexture addressing settings, Otherwise use one of the global samplers, which will not consume a sampler slot. This allows materials to use more than 16 unique textures on SM5 platforms.