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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInputMappingContext : A collection of key to action mappings for a specific input context Could be used to: Store predefined controller mappings (allow switching between controller config variants). TODO: Build a system allowing redirects of UInputMappingContexts to handle this. Define per-vehicle control mappings Define context specific mappings (e.g. I switch from a gun (shoot action) to a grappling hook (reel in, reel out, disconnect actions). Define overlay mappings to be applied on top of existing control mappings (e.g. Hero specific action mappings in a MOBA). More...
Public Member Functions | |
Mapping | |
| void | UnmapAction (const UInputAction Action) |
| void | UnmapAll () |
| Unmap everything within the mapping context. | |
| void | UnmapAllKeysFromAction (const UInputAction Action) |
| Unmap all key maps to an action within the mapping context. | |
| void | UnmapKey (const UInputAction Action, FKey Key) |
| Unmap a key from an action within the mapping context. | |
| FEnhancedActionKeyMapping & | MapKey (const UInputAction Action, FKey ToKey) |
| Map a key to an action within the mapping context. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UDataAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Description | |
| FText | ContextDescription |
| Localized context descriptor. | |
Mappings | |
| TArray< FEnhancedActionKeyMapping > | Mappings |
| List of key to action mappings. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
UInputMappingContext : A collection of key to action mappings for a specific input context Could be used to: Store predefined controller mappings (allow switching between controller config variants). TODO: Build a system allowing redirects of UInputMappingContexts to handle this. Define per-vehicle control mappings Define context specific mappings (e.g. I switch from a gun (shoot action) to a grappling hook (reel in, reel out, disconnect actions). Define overlay mappings to be applied on top of existing control mappings (e.g. Hero specific action mappings in a MOBA).
| FEnhancedActionKeyMapping & MapKey | ( | const UInputAction | Action, |
| FKey | ToKey ) |
Map a key to an action within the mapping context.
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static |
| void UnmapAction | ( | const UInputAction | Action | ) |
| void UnmapAll | ( | ) |
Unmap everything within the mapping context.
| void UnmapAllKeysFromAction | ( | const UInputAction | Action | ) |
Unmap all key maps to an action within the mapping context.
| void UnmapKey | ( | const UInputAction | Action, |
| FKey | Key ) |
Unmap a key from an action within the mapping context.
| FText ContextDescription |
Localized context descriptor.
| TArray<FEnhancedActionKeyMapping> Mappings |
List of key to action mappings.