G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInputDeviceTriggerEffect Class Reference

A property that effect the triggers on a gamepad. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UInputDeviceProperty
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Triggers
FDeviceTriggerBaseData BaseTriggerData
Public Attributes inherited from UInputDeviceProperty
float32 PropertyDuration
 The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UInputDeviceProperty
void ResetDeviceProperty (const FPlatformUserId PlatformUser, const FInputDeviceId DeviceId, bool bForceReset)
 Reset the current device property. Provides an opportunity to reset device state after evaluation is complete. If overriding in Blueprints, make sure to call the parent function!
void EvaluateDeviceProperty (const FPlatformUserId PlatformUser, const FInputDeviceId DeviceId, float32 DeltaTime, float32 Duration)
 Evaluate this device property for a given duration. If overriding in Blueprints, make sure to call the parent function!
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

A property that effect the triggers on a gamepad.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ BaseTriggerData

FDeviceTriggerBaseData BaseTriggerData