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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbAffectsLeftLarge (bool Value) |
| Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. | |
| void | SetbAffectsLeftSmall (bool Value) |
| Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. | |
| void | SetbAffectsRightLarge (bool Value) |
| Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. | |
| void | SetbAffectsRightSmall (bool Value) |
| Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. | |
| FForceFeedbackChannelDetails & | opAssign (FForceFeedbackChannelDetails Other) |
Public Attributes | |
ChannelDetails | |
| FRuntimeFloatCurve | Curve |
| FForceFeedbackChannelDetails & opAssign | ( | FForceFeedbackChannelDetails | Other | ) |
| void SetbAffectsLeftLarge | ( | bool | Value | ) |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
| void SetbAffectsLeftSmall | ( | bool | Value | ) |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
| void SetbAffectsRightLarge | ( | bool | Value | ) |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
| void SetbAffectsRightSmall | ( | bool | Value | ) |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
| FRuntimeFloatCurve Curve |