G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FForceFeedbackChannelDetails Struct Reference

Public Member Functions

Functions
void SetbAffectsLeftLarge (bool Value)
 Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
void SetbAffectsLeftSmall (bool Value)
 Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
void SetbAffectsRightLarge (bool Value)
 Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
void SetbAffectsRightSmall (bool Value)
 Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
FForceFeedbackChannelDetails & opAssign (FForceFeedbackChannelDetails Other)

Public Attributes

ChannelDetails
FRuntimeFloatCurve Curve

Member Function Documentation

◆ opAssign()

◆ SetbAffectsLeftLarge()

void SetbAffectsLeftLarge ( bool Value)

Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

◆ SetbAffectsLeftSmall()

void SetbAffectsLeftSmall ( bool Value)

Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

◆ SetbAffectsRightLarge()

void SetbAffectsRightLarge ( bool Value)

Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

◆ SetbAffectsRightSmall()

void SetbAffectsRightSmall ( bool Value)

Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

Member Data Documentation

◆ Curve