G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UEnhancedInputPlatformData Class Reference

A base class that can be used to store platform specific data for Enhanced Input. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

EnhancedInput

TMap< TObjectPtr< UInputMappingContext >, TObjectPtr< UInputMappingContext > > MappingContextRedirects
 Maps one Input Mapping Context to another. This can be used to replace specific Input Mapping Contexts with another on a per-platform basis.
const UInputMappingContext GetContextRedirect (UInputMappingContext InContext) const
 Returns a pointer to the desired redirect mapping context. If there isn't one, then this returns InContext.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

A base class that can be used to store platform specific data for Enhanced Input.

Make a subclass of this to add some additional options for per-platform settings

Member Function Documentation

◆ GetContextRedirect()

const UInputMappingContext GetContextRedirect ( UInputMappingContext InContext) const

Returns a pointer to the desired redirect mapping context. If there isn't one, then this returns InContext.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ MappingContextRedirects

Maps one Input Mapping Context to another. This can be used to replace specific Input Mapping Contexts with another on a per-platform basis.