G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDragDropOperation Class Reference

This class is the base drag drop operation for UMG, extend it to add additional data and add new functionality. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
FOnDragDropMulticast OnDragCancelled
FOnDragDropMulticast OnDragged
FOnDragDropMulticast OnDrop
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Drag and Drop

UObject Payload
 The payload of the drag operation. This can be any UObject that you want to pass along as dragged data. If you were building an inventory screen this would be the UObject representing the item being moved to another slot.
UWidget DefaultDragVisual
 The Drag Visual is the widget to display when dragging the item. Normally people create a new widget to represent the temporary drag.
EDragPivot Pivot
 Controls where the drag widget visual will appear when dragged relative to the pointer performing the drag operation.
FVector2D Offset
 A percentage offset (-1..+1) from the Pivot location, the percentage is of the desired size of the dragged visual.
FString Tag
 A simple string tag you can optionally use to provide extra metadata about the operation.
void Dragged (FPointerEvent PointerEvent)
void Drop (FPointerEvent PointerEvent)
void DragCancelled (FPointerEvent PointerEvent)

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This class is the base drag drop operation for UMG, extend it to add additional data and add new functionality.

Member Function Documentation

◆ DragCancelled()

void DragCancelled ( FPointerEvent PointerEvent)

◆ Dragged()

void Dragged ( FPointerEvent PointerEvent)

◆ Drop()

void Drop ( FPointerEvent PointerEvent)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DefaultDragVisual

UWidget DefaultDragVisual

The Drag Visual is the widget to display when dragging the item. Normally people create a new widget to represent the temporary drag.

◆ Offset

FVector2D Offset

A percentage offset (-1..+1) from the Pivot location, the percentage is of the desired size of the dragged visual.

◆ OnDragCancelled

FOnDragDropMulticast OnDragCancelled

◆ OnDragged

◆ OnDrop

◆ Payload

UObject Payload

The payload of the drag operation. This can be any UObject that you want to pass along as dragged data. If you were building an inventory screen this would be the UObject representing the item being moved to another slot.

◆ Pivot

EDragPivot Pivot

Controls where the drag widget visual will appear when dragged relative to the pointer performing the drag operation.

◆ Tag

FString Tag

A simple string tag you can optionally use to provide extra metadata about the operation.