G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDefaultCameraShakeBase Class Reference

Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UCameraShakeBase
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

void SetRootShakePattern (UCameraShakePattern InPattern)
 Sets the root pattern of this camera shake.
UCameraShakePattern GetRootShakePattern () const
 Gets the root pattern of this camera shake.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UCameraShakeBase
UCameraShakePattern RootShakePattern
 The root pattern for this camera shake.
float32 ShakeScale
 The overall scale to apply to the shake. Only valid when the shake is active.
bool bSingleInstance
 If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static