G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCommonInputSubsystem Class Reference

Static Public Member Functions

Static Functions
static UCommonInputSubsystem Get (ULocalPlayer LocalPlayer)
static UCommonInputSubsystem Get (APlayerController LocalPlayer)
static UClass StaticClass ()
Static Public Member Functions inherited from ULocalPlayerSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
ECommonInputType CurrentInputType
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

CommonInputSubsystem

const FName CurrentGamepadName
const ECommonInputType DefaultInputType
 The default input type for the current platform.
FInputMethodChangedDelegate OnInputMethodChanged
void SetCurrentInputType (ECommonInputType NewInputType)
ECommonInputType GetCurrentInputType () const
 The current input type based on the last input received on the device.
ECommonInputType GetDefaultInputType () const
 The default input type for the current platform.
bool IsInputMethodActive (ECommonInputType InputMethod) const
bool IsUsingPointerInput () const
const FName GetCurrentGamepadName () const
void SetGamepadInputType (const FName InGamepadInputType)
bool ShouldShowInputKeys () const
 Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ Get() [1/2]

UCommonInputSubsystem Get ( APlayerController LocalPlayer)
static

◆ Get() [2/2]

UCommonInputSubsystem Get ( ULocalPlayer LocalPlayer)
static

◆ GetCurrentGamepadName()

const FName GetCurrentGamepadName ( ) const

◆ GetCurrentInputType()

ECommonInputType GetCurrentInputType ( ) const

The current input type based on the last input received on the device.

◆ GetDefaultInputType()

ECommonInputType GetDefaultInputType ( ) const

The default input type for the current platform.

◆ IsInputMethodActive()

bool IsInputMethodActive ( ECommonInputType InputMethod) const

◆ IsUsingPointerInput()

bool IsUsingPointerInput ( ) const

◆ SetCurrentInputType()

void SetCurrentInputType ( ECommonInputType NewInputType)

◆ SetGamepadInputType()

void SetGamepadInputType ( const FName InGamepadInputType)

◆ ShouldShowInputKeys()

bool ShouldShowInputKeys ( ) const

Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CurrentGamepadName

const FName CurrentGamepadName

◆ CurrentInputType

ECommonInputType CurrentInputType

◆ DefaultInputType

const ECommonInputType DefaultInputType

The default input type for the current platform.

◆ OnInputMethodChanged

FInputMethodChangedDelegate OnInputMethodChanged