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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UCommonInputSubsystem | Get (ULocalPlayer LocalPlayer) |
| static UCommonInputSubsystem | Get (APlayerController LocalPlayer) |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from ULocalPlayerSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Variables | |
| ECommonInputType | CurrentInputType |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
CommonInputSubsystem | |
| const FName | CurrentGamepadName |
| const ECommonInputType | DefaultInputType |
| The default input type for the current platform. | |
| FInputMethodChangedDelegate | OnInputMethodChanged |
| void | SetCurrentInputType (ECommonInputType NewInputType) |
| ECommonInputType | GetCurrentInputType () const |
| The current input type based on the last input received on the device. | |
| ECommonInputType | GetDefaultInputType () const |
| The default input type for the current platform. | |
| bool | IsInputMethodActive (ECommonInputType InputMethod) const |
| bool | IsUsingPointerInput () const |
| const FName | GetCurrentGamepadName () const |
| void | SetGamepadInputType (const FName InGamepadInputType) |
| bool | ShouldShowInputKeys () const |
| Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device. | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
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| const FName GetCurrentGamepadName | ( | ) | const |
| ECommonInputType GetCurrentInputType | ( | ) | const |
The current input type based on the last input received on the device.
| ECommonInputType GetDefaultInputType | ( | ) | const |
The default input type for the current platform.
| bool IsInputMethodActive | ( | ECommonInputType | InputMethod | ) | const |
| bool IsUsingPointerInput | ( | ) | const |
| void SetCurrentInputType | ( | ECommonInputType | NewInputType | ) |
| void SetGamepadInputType | ( | const FName | InGamepadInputType | ) |
| bool ShouldShowInputKeys | ( | ) | const |
Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device.
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static |
| const FName CurrentGamepadName |
| ECommonInputType CurrentInputType |
| const ECommonInputType DefaultInputType |
The default input type for the current platform.
| FInputMethodChangedDelegate OnInputMethodChanged |