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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
Action Domain | |
| TSoftObjectPtr< UCommonInputActionDomainTable > | ActionDomainTable |
| Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game. | |
Input | |
| FPerPlatformSettings | PlatformInput |
| TSoftClassPtr< UCommonUIInputData > | InputData |
| Create a derived asset from UCommonUIInputData to store Input data for your game. | |
| bool | bEnableEnhancedInputSupport |
| Controls if Enhanced Input Support plugin-wide. Requires restart due to caching. | |
| bool | bEnableDefaultInputConfig |
| Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one. Disable this if you want to control the Input Mode via alternative means. | |
| bool | bAllowOutOfFocusDeviceInput |
| bool | bEnableAutomaticGamepadTypeDetection |
| Controls automatic detection of the gamepad type. Disable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function. | |
Thrashing Settings | |
| bool | bEnableInputMethodThrashingProtection |
| float | InputMethodThrashingWindowInSeconds |
| int | InputMethodThrashingLimit |
| float | InputMethodThrashingCooldownInSeconds |
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static |
| TSoftObjectPtr<UCommonInputActionDomainTable> ActionDomainTable |
Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game.
| bool bAllowOutOfFocusDeviceInput |
| bool bEnableAutomaticGamepadTypeDetection |
Controls automatic detection of the gamepad type. Disable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function.
| bool bEnableDefaultInputConfig |
| bool bEnableEnhancedInputSupport |
Controls if Enhanced Input Support plugin-wide. Requires restart due to caching.
| bool bEnableInputMethodThrashingProtection |
| TSoftClassPtr<UCommonUIInputData> InputData |
Create a derived asset from UCommonUIInputData to store Input data for your game.
| float InputMethodThrashingCooldownInSeconds |
| int InputMethodThrashingLimit |
| float InputMethodThrashingWindowInSeconds |
| FPerPlatformSettings PlatformInput |