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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UCheatManager | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UCheatManager | |
| void | ServerToggleAILogging () |
| void | InitCheatManager () |
| BP implementable event for when CheatManager is created to allow any needed initialization. | |
| void | EndPlay () |
| This is the End Play event for the CheatManager. | |
| void | God () |
| Invulnerability cheat. | |
| void | DamageTarget (float32 DamageAmount) |
| Damage the actor you're looking at (sourced from the player). | |
| void | DestroyTarget () |
| Destroy the actor you're looking at. | |
| void | DisableDebugCamera () |
| Switch controller from debug camera back to normal controller. | |
| void | EnableDebugCamera () |
| Switch controller to debug camera without locking gameplay and with locking local player controller input. | |
| void | Fly () |
| Pawn can fly. | |
| void | FreezeFrame (float32 Delay) |
| Pause the game for Delay seconds. | |
| APlayerController | GetPlayerController () const |
| void | Ghost () |
| Pawn no longer collides with the world, and can fly. | |
| void | ChangeSize (float32 F) |
| Scale the player's size to be F * default size. | |
| void | PlayersOnly () |
| Freeze everything in the level except for players. | |
| void | Teleport () |
| Teleport to surface player is looking at. | |
| void | Slomo (float32 NewTimeDilation) |
| Modify time dilation to change apparent speed of passage of time. e.g. "Slomo 0.1" makes everything move very slowly, while "Slomo 10" makes everything move very fast. | |
| void | Walk () |
| Return to walking movement mode from Fly or Ghost cheat. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UCheatManager | |
| TSubclassOf< ADebugCameraController > | DebugCameraControllerClass |
| Debug camera - used to have independent camera without stopping gameplay. | |
| const APlayerController | PlayerController |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
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