G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCheatManager Class Reference

Cheat Manager is a central blueprint to implement test and debug code and actions that are not to ship with the game. As the Cheat Manager is not instanced in shipping builds, it is for debugging purposes only. More...

Public Member Functions

Functions
void ServerToggleAILogging ()
void InitCheatManager ()
 BP implementable event for when CheatManager is created to allow any needed initialization.
void EndPlay ()
 This is the End Play event for the CheatManager.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Debug Camera
TSubclassOf< ADebugCameraController > DebugCameraControllerClass
 Debug camera - used to have independent camera without stopping gameplay.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Cheat Manager

const APlayerController PlayerController
void God ()
 Invulnerability cheat.
void DamageTarget (float32 DamageAmount)
 Damage the actor you're looking at (sourced from the player).
void DestroyTarget ()
 Destroy the actor you're looking at.
void DisableDebugCamera ()
 Switch controller from debug camera back to normal controller.
void EnableDebugCamera ()
 Switch controller to debug camera without locking gameplay and with locking local player controller input.
void Fly ()
 Pawn can fly.
void FreezeFrame (float32 Delay)
 Pause the game for Delay seconds.
APlayerController GetPlayerController () const
void Ghost ()
 Pawn no longer collides with the world, and can fly.
void ChangeSize (float32 F)
 Scale the player's size to be F * default size.
void PlayersOnly ()
 Freeze everything in the level except for players.
void Teleport ()
 Teleport to surface player is looking at.
void Slomo (float32 NewTimeDilation)
 Modify time dilation to change apparent speed of passage of time. e.g. "Slomo 0.1" makes everything move very slowly, while "Slomo 10" makes everything move very fast.
void Walk ()
 Return to walking movement mode from Fly or Ghost cheat.

Detailed Description

Cheat Manager is a central blueprint to implement test and debug code and actions that are not to ship with the game. As the Cheat Manager is not instanced in shipping builds, it is for debugging purposes only.

Member Function Documentation

◆ ChangeSize()

void ChangeSize ( float32 F)

Scale the player's size to be F * default size.

◆ DamageTarget()

void DamageTarget ( float32 DamageAmount)

Damage the actor you're looking at (sourced from the player).

◆ DestroyTarget()

void DestroyTarget ( )

Destroy the actor you're looking at.

◆ DisableDebugCamera()

void DisableDebugCamera ( )

Switch controller from debug camera back to normal controller.

◆ EnableDebugCamera()

void EnableDebugCamera ( )

Switch controller to debug camera without locking gameplay and with locking local player controller input.

◆ EndPlay()

void EndPlay ( )

This is the End Play event for the CheatManager.

◆ Fly()

void Fly ( )

Pawn can fly.

◆ FreezeFrame()

void FreezeFrame ( float32 Delay)

Pause the game for Delay seconds.

◆ GetPlayerController()

APlayerController GetPlayerController ( ) const

◆ Ghost()

void Ghost ( )

Pawn no longer collides with the world, and can fly.

◆ God()

void God ( )

Invulnerability cheat.

◆ InitCheatManager()

void InitCheatManager ( )

BP implementable event for when CheatManager is created to allow any needed initialization.

◆ PlayersOnly()

void PlayersOnly ( )

Freeze everything in the level except for players.

◆ ServerToggleAILogging()

void ServerToggleAILogging ( )

◆ Slomo()

void Slomo ( float32 NewTimeDilation)

Modify time dilation to change apparent speed of passage of time. e.g. "Slomo 0.1" makes everything move very slowly, while "Slomo 10" makes everything move very fast.

◆ StaticClass()

UClass StaticClass ( )
static

◆ Teleport()

void Teleport ( )

Teleport to surface player is looking at.

◆ Walk()

void Walk ( )

Return to walking movement mode from Fly or Ghost cheat.

Member Data Documentation

◆ DebugCameraControllerClass

TSubclassOf<ADebugCameraController> DebugCameraControllerClass

Debug camera - used to have independent camera without stopping gameplay.

◆ PlayerController

const APlayerController PlayerController