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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetLayoutData (FAnchorData InLayoutData) |
| The anchoring information for the slot. | |
| bool | GetbAutoSize () const |
| When AutoSize is true we use the widget's desired size. | |
| void | SetbAutoSize (bool InbAutoSize) |
| When AutoSize is true we use the widget's desired size. | |
| FAnchorData | GetLayoutData () const |
| The anchoring information for the slot. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UPanelSlot | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UVisual | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Layout|Canvas Slot | |
| FVector2D | Position |
| Gets the position of the slot. | |
| FAnchors | Anchors |
| Gets the anchors on the slot. | |
| bool | AutoSize |
| Gets if the slot to be auto-sized. | |
| FAnchorData | Layout |
| Gets the layout data of the slot. | |
| FMargin | Offsets |
| Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points. | |
| FVector2D | Alignment |
| Gets the alignment on the slot. | |
| FVector2D | Size |
| Gets the size of the slot. | |
| int | ZOrder |
| The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top). | |
| FAnchorData | LayoutData |
| The anchoring information for the slot. | |
| bool | bAutoSize |
| When AutoSize is true we use the widget's desired size. | |
| void | SetAutoSize (bool InbAutoSize) |
| Sets if the slot to be auto-sized. | |
| FAnchors | GetAnchors () const |
| Gets the anchors on the slot. | |
| bool | GetAutoSize () const |
| Gets if the slot to be auto-sized. | |
| FAnchorData | GetLayout () const |
| Gets the layout data of the slot. | |
| FMargin | GetOffsets () const |
| Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points. | |
| FVector2D | GetPosition () const |
| Gets the position of the slot. | |
| FVector2D | GetSize () const |
| Gets the size of the slot. | |
| int | GetZOrder () const |
| Gets the z-order on the slot. | |
| void | SetAlignment (FVector2D InAlignment) |
| Sets the alignment on the slot. | |
| void | SetAnchors (FAnchors InAnchors) |
| Sets the anchors on the slot. | |
| FVector2D | GetAlignment () const |
| Gets the alignment on the slot. | |
| void | SetLayout (FAnchorData InLayoutData) |
| Sets the layout data of the slot. | |
| void | SetOffsets (FMargin InOffset) |
| Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points. | |
| void | SetPosition (FVector2D InPosition) |
| Sets the position of the slot. | |
| void | SetSize (FVector2D InSize) |
| Sets the size of the slot. | |
| void | SetZOrder (int InZOrder) |
| Sets the z-order on the slot. | |
Additional Inherited Members | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| FVector2D GetAlignment | ( | ) | const |
Gets the alignment on the slot.
| FAnchors GetAnchors | ( | ) | const |
Gets the anchors on the slot.
| bool GetAutoSize | ( | ) | const |
Gets if the slot to be auto-sized.
| bool GetbAutoSize | ( | ) | const |
When AutoSize is true we use the widget's desired size.
| FAnchorData GetLayout | ( | ) | const |
Gets the layout data of the slot.
| FAnchorData GetLayoutData | ( | ) | const |
The anchoring information for the slot.
| FMargin GetOffsets | ( | ) | const |
Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
| FVector2D GetPosition | ( | ) | const |
Gets the position of the slot.
| FVector2D GetSize | ( | ) | const |
Gets the size of the slot.
| int GetZOrder | ( | ) | const |
Gets the z-order on the slot.
| void SetAlignment | ( | FVector2D | InAlignment | ) |
Sets the alignment on the slot.
| void SetAnchors | ( | FAnchors | InAnchors | ) |
Sets the anchors on the slot.
| void SetAutoSize | ( | bool | InbAutoSize | ) |
Sets if the slot to be auto-sized.
| void SetbAutoSize | ( | bool | InbAutoSize | ) |
When AutoSize is true we use the widget's desired size.
| void SetLayout | ( | FAnchorData | InLayoutData | ) |
Sets the layout data of the slot.
| void SetLayoutData | ( | FAnchorData | InLayoutData | ) |
The anchoring information for the slot.
| void SetOffsets | ( | FMargin | InOffset | ) |
Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
| void SetPosition | ( | FVector2D | InPosition | ) |
Sets the position of the slot.
| void SetSize | ( | FVector2D | InSize | ) |
Sets the size of the slot.
| void SetZOrder | ( | int | InZOrder | ) |
Sets the z-order on the slot.
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static |
| FVector2D Alignment |
Gets the alignment on the slot.
| FAnchors Anchors |
Gets the anchors on the slot.
| bool AutoSize |
Gets if the slot to be auto-sized.
| bool bAutoSize |
When AutoSize is true we use the widget's desired size.
| FAnchorData Layout |
Gets the layout data of the slot.
| FAnchorData LayoutData |
The anchoring information for the slot.
| FMargin Offsets |
Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
| FVector2D Position |
Gets the position of the slot.
| FVector2D Size |
Gets the size of the slot.
| int ZOrder |
The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).