G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCanvasPanelSlot Class Reference

Public Member Functions

Functions
void SetLayoutData (FAnchorData InLayoutData)
 The anchoring information for the slot.
bool GetbAutoSize () const
 When AutoSize is true we use the widget's desired size.
void SetbAutoSize (bool InbAutoSize)
 When AutoSize is true we use the widget's desired size.
FAnchorData GetLayoutData () const
 The anchoring information for the slot.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UPanelSlot
static UClass StaticClass ()
Static Public Member Functions inherited from UVisual
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Layout|Canvas Slot

FVector2D Position
 Gets the position of the slot.
FAnchors Anchors
 Gets the anchors on the slot.
bool AutoSize
 Gets if the slot to be auto-sized.
FAnchorData Layout
 Gets the layout data of the slot.
FMargin Offsets
 Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
FVector2D Alignment
 Gets the alignment on the slot.
FVector2D Size
 Gets the size of the slot.
int ZOrder
 The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).
FAnchorData LayoutData
 The anchoring information for the slot.
bool bAutoSize
 When AutoSize is true we use the widget's desired size.
void SetAutoSize (bool InbAutoSize)
 Sets if the slot to be auto-sized.
FAnchors GetAnchors () const
 Gets the anchors on the slot.
bool GetAutoSize () const
 Gets if the slot to be auto-sized.
FAnchorData GetLayout () const
 Gets the layout data of the slot.
FMargin GetOffsets () const
 Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
FVector2D GetPosition () const
 Gets the position of the slot.
FVector2D GetSize () const
 Gets the size of the slot.
int GetZOrder () const
 Gets the z-order on the slot.
void SetAlignment (FVector2D InAlignment)
 Sets the alignment on the slot.
void SetAnchors (FAnchors InAnchors)
 Sets the anchors on the slot.
FVector2D GetAlignment () const
 Gets the alignment on the slot.
void SetLayout (FAnchorData InLayoutData)
 Sets the layout data of the slot.
void SetOffsets (FMargin InOffset)
 Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points.
void SetPosition (FVector2D InPosition)
 Sets the position of the slot.
void SetSize (FVector2D InSize)
 Sets the size of the slot.
void SetZOrder (int InZOrder)
 Sets the z-order on the slot.

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetAlignment()

FVector2D GetAlignment ( ) const

Gets the alignment on the slot.

◆ GetAnchors()

FAnchors GetAnchors ( ) const

Gets the anchors on the slot.

◆ GetAutoSize()

bool GetAutoSize ( ) const

Gets if the slot to be auto-sized.

◆ GetbAutoSize()

bool GetbAutoSize ( ) const

When AutoSize is true we use the widget's desired size.

◆ GetLayout()

FAnchorData GetLayout ( ) const

Gets the layout data of the slot.

◆ GetLayoutData()

FAnchorData GetLayoutData ( ) const

The anchoring information for the slot.

◆ GetOffsets()

FMargin GetOffsets ( ) const

Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.

◆ GetPosition()

FVector2D GetPosition ( ) const

Gets the position of the slot.

◆ GetSize()

FVector2D GetSize ( ) const

Gets the size of the slot.

◆ GetZOrder()

int GetZOrder ( ) const

Gets the z-order on the slot.

◆ SetAlignment()

void SetAlignment ( FVector2D InAlignment)

Sets the alignment on the slot.

◆ SetAnchors()

void SetAnchors ( FAnchors InAnchors)

Sets the anchors on the slot.

◆ SetAutoSize()

void SetAutoSize ( bool InbAutoSize)

Sets if the slot to be auto-sized.

◆ SetbAutoSize()

void SetbAutoSize ( bool InbAutoSize)

When AutoSize is true we use the widget's desired size.

◆ SetLayout()

void SetLayout ( FAnchorData InLayoutData)

Sets the layout data of the slot.

◆ SetLayoutData()

void SetLayoutData ( FAnchorData InLayoutData)

The anchoring information for the slot.

◆ SetOffsets()

void SetOffsets ( FMargin InOffset)

Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points.

◆ SetPosition()

void SetPosition ( FVector2D InPosition)

Sets the position of the slot.

◆ SetSize()

void SetSize ( FVector2D InSize)

Sets the size of the slot.

◆ SetZOrder()

void SetZOrder ( int InZOrder)

Sets the z-order on the slot.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Alignment

FVector2D Alignment

Gets the alignment on the slot.

◆ Anchors

FAnchors Anchors

Gets the anchors on the slot.

◆ AutoSize

bool AutoSize

Gets if the slot to be auto-sized.

◆ bAutoSize

bool bAutoSize

When AutoSize is true we use the widget's desired size.

◆ Layout

FAnchorData Layout

Gets the layout data of the slot.

◆ LayoutData

FAnchorData LayoutData

The anchoring information for the slot.

◆ Offsets

FMargin Offsets

Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points.

◆ Position

FVector2D Position

Gets the position of the slot.

◆ Size

FVector2D Size

Gets the size of the slot.

◆ ZOrder

int ZOrder

The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).