G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotify_GameplayCueState Class Reference

UAnimNotify_GameplayCueState. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

GameplayCue
FGameplayCueTag GameplayCue
 GameplayCue tag to invoke.
Public Attributes inherited from UAnimNotifyState
bool bShouldFireInEditor
 Whether this notify state instance should fire in animation editors.
FColor NotifyColor
 Color of Notify in editor.
const FString NotifyName
 Implementable event to get a custom name for the notify.
const float32 DefaultTriggerWeightThreshold
 TriggerWeightThreshold to use when creating notifies of this type.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UAnimNotifyState
FString GetNotifyName () const
 Implementable event to get a custom name for the notify.
bool NotifyBegin (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 TotalDuration, FAnimNotifyEventReference EventReference) const
bool NotifyEnd (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const
bool NotifyTick (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 FrameDeltaTime, FAnimNotifyEventReference EventReference) const
float32 GetDefaultTriggerWeightThreshold () const
 TriggerWeightThreshold to use when creating notifies of this type.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

UAnimNotify_GameplayCueState.

An animation notify state used for duration based gameplay cues (Looping).

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ GameplayCue

FGameplayCueTag GameplayCue

GameplayCue tag to invoke.