G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAngelscriptGameplayCueUtils Class Reference

Static Public Member Functions

Angelscript|Editor|Gameplay Cues
static UClass FindCueLoadedClassInEditor (FGameplayTag GameplayCueTag)
Angelscript|Gameplay Cues
static void ExecuteLocalGameplayCue (AActor TargetActor, FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters)
static void RemoveLocalGameplayCue (AActor TargetActor, FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters)
static void AddLocalGameplayCue (AActor TargetActor, FGameplayTag GameplayCueTag, FGameplayCueParameters Parameters)
Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UBlueprintFunctionLibrary
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddLocalGameplayCue()

void AddLocalGameplayCue ( AActor TargetActor,
FGameplayTag GameplayCueTag,
FGameplayCueParameters Parameters )
static

◆ ExecuteLocalGameplayCue()

void ExecuteLocalGameplayCue ( AActor TargetActor,
FGameplayTag GameplayCueTag,
FGameplayCueParameters Parameters )
static

◆ FindCueLoadedClassInEditor()

UClass FindCueLoadedClassInEditor ( FGameplayTag GameplayCueTag)
static

◆ RemoveLocalGameplayCue()

void RemoveLocalGameplayCue ( AActor TargetActor,
FGameplayTag GameplayCueTag,
FGameplayCueParameters Parameters )
static

◆ StaticClass()

UClass StaticClass ( )
static