G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FTakeRadialDamageSignature Class Reference

Public Member Functions

Functions
void Clear ()
void AddUFunction (UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (AActor DamagedActor, float32 Damage, const UDamageType DamageType, FVector Origin, FHitResult HitInfo, AController InstigatedBy, AActor DamageCauser) const
bool IsBound () const

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( AActor DamagedActor,
float32 Damage,
const UDamageType DamageType,
FVector Origin,
FHitResult HitInfo,
AController InstigatedBy,
AActor DamageCauser ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)