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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | Clear () |
| void | AddUFunction (UObject Object, FName FunctionName) |
| void | Unbind (UObject Object, FName FunctionName) |
| void | UnbindObject (UObject Object) |
| void | Broadcast (AActor DamagedActor, float32 Damage, const UDamageType DamageType, FVector Origin, FHitResult HitInfo, AController InstigatedBy, AActor DamageCauser) const |
| bool | IsBound () const |
| void Broadcast | ( | AActor | DamagedActor, |
| float32 | Damage, | ||
| const UDamageType | DamageType, | ||
| FVector | Origin, | ||
| FHitResult | HitInfo, | ||
| AController | InstigatedBy, | ||
| AActor | DamageCauser ) const |
| void Clear | ( | ) |
| bool IsBound | ( | ) | const |
| void UnbindObject | ( | UObject | Object | ) |