G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectAppliedTargetDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (AActor Target, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle) const
FGameplayEffectAppliedTargetDelegate & opAssign (FGameplayEffectAppliedTargetDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( AActor Target,
FGameplayEffectSpecHandle SpecHandle,
FActiveGameplayEffectHandle ActiveHandle ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)