G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAsyncGameplayMessageDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (UAsyncAction_ListenForGameplayMessage ProxyObject, FGameplayTag ActualChannel) const
FAsyncGameplayMessageDelegate & opAssign (FAsyncGameplayMessageDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( UAsyncAction_ListenForGameplayMessage ProxyObject,
FGameplayTag ActualChannel ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)