G1R AngelScript
Scripting reference for the Gothic 1 Remake
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GameplayMessageRuntime

Classes

class  FAsyncGameplayMessageDelegate
struct  FGameplayMessageListenerHandle
 An opaque handle that can be used to remove a previously registered message listener @see UGameplayMessageSubsystem::RegisterListener and UGameplayMessageSubsystem::UnregisterListener. More...
class  UAsyncAction_ListenForGameplayMessage
class  UGameplayMessageSubsystem
 This system allows event raisers and listeners to register for messages without having to know about each other directly, though they must agree on the format of the message (as a USTRUCT() type). More...

Enumerations

enum  EGameplayMessageMatch { ExactMatch , PartialMatch , EGameplayMessageMatch_MAX }

Detailed Description

Enumeration Type Documentation

◆ EGameplayMessageMatch

Enumerator
ExactMatch 
PartialMatch 
EGameplayMessageMatch_MAX