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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Classes | |
| class | FAsyncGameplayMessageDelegate |
| struct | FGameplayMessageListenerHandle |
| An opaque handle that can be used to remove a previously registered message listener @see UGameplayMessageSubsystem::RegisterListener and UGameplayMessageSubsystem::UnregisterListener. More... | |
| class | UAsyncAction_ListenForGameplayMessage |
| class | UGameplayMessageSubsystem |
| This system allows event raisers and listeners to register for messages without having to know about each other directly, though they must agree on the format of the message (as a USTRUCT() type). More... | |
Enumerations | |
| enum | EGameplayMessageMatch { ExactMatch , PartialMatch , EGameplayMessageMatch_MAX } |