Examples
Check the Examples/ folder for small self-contained mod examples on how to do certain things, like:
- Example-HelloWorld: How to get a simple new script file loaded into the game.
- Example-ItemSpawner: How to add new pickable items into the world.
- Example-CharacterSpawner: How to spawn a character into the world (existing character type).
- Example-ChestContents: How to modify an existing chests contents.
- Example-DiegoConversation: Adds a somewhat complex new conversation option to Diego.
- Example-LocalizationOverride: Changes the localized text for an existing language.
- Example-NewLanguageTranslation: Adds a new language translation to the game.
- Example-NewHumanCharacter: Adds a new character that can be spawned and interacted with.
- Example-NewSword: Adds a new kind of Sword to the game.
- Example-Settings: Injects mod related settings for players to change into the “Game” options.
- Example-StatsPage: Shows how to modify UMG UI Widgets via AngelScript (puts additional info into the character stats widget)
- Example-StartupLevel: Changes the level that is loaded when starting the game to a mostly empty level (Cube, Playerstart, Sky)
- Example-BlueprintVariant: Shows how to extend BlueprintAssets (Adds a FireSword based on an existing other swords visual Blueprint)
- Example-NewGameplayTag: Registers a new GameplayTag through config and uses it from a script.
