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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings for a single virtual texture physical pool. More...
Public Member Functions | |
Functions | |
| FVirtualTextureSpacePoolConfig & | opAssign (FVirtualTextureSpacePoolConfig Other) |
Public Attributes | |
PoolConfig | |
| int | SizeInMegabyte |
| Upper limit size in megabytes to allocate for the pool. The allocator will allocate as close as possible below this limit. | |
| bool | bEnableResidencyMipMapBias |
| Enable MipMapBias based on pool residency tracking. | |
PoolConfig|Filter | |
| int | MaxTileSize |
| Maximum tile size to match (including tile border). Set to 0 to match any tile size. | |
| int | MinTileSize |
| Minimum tile size to match (including tile border). | |
| TArray< EPixelFormat > | Formats |
| Formats of the layers in the physical pool. Leave empty to match any format. | |
PoolConfig|Scalabiity | |
| bool | bAllowSizeScale |
| Allow the size to allocate for the pool to be scaled by scalability settings. | |
PoolConfig|Scalability | |
| int | MaxScaledSizeInMegabyte |
| Upper limit of size in megabytes to allocate for the pool after size scaling. Set to 0 to ignore. | |
| int | MinScaledSizeInMegabyte |
| Lower limit of size in megabytes to allocate for the pool after size scaling. | |
Settings for a single virtual texture physical pool.
| FVirtualTextureSpacePoolConfig & opAssign | ( | FVirtualTextureSpacePoolConfig | Other | ) |
| bool bAllowSizeScale |
Allow the size to allocate for the pool to be scaled by scalability settings.
| bool bEnableResidencyMipMapBias |
Enable MipMapBias based on pool residency tracking.
| TArray<EPixelFormat> Formats |
Formats of the layers in the physical pool. Leave empty to match any format.
| int MaxScaledSizeInMegabyte |
Upper limit of size in megabytes to allocate for the pool after size scaling. Set to 0 to ignore.
| int MaxTileSize |
Maximum tile size to match (including tile border). Set to 0 to match any tile size.
| int MinScaledSizeInMegabyte |
Lower limit of size in megabytes to allocate for the pool after size scaling.
| int MinTileSize |
Minimum tile size to match (including tile border).
| int SizeInMegabyte |
Upper limit size in megabytes to allocate for the pool. The allocator will allocate as close as possible below this limit.