G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FStateTreeObjectIsValidCondition Struct Reference

Condition testing if specified object is valid. More...

Public Member Functions

Functions
FStateTreeObjectIsValidCondition & opAssign (FStateTreeObjectIsValidCondition Other)
Public Member Functions inherited from FStateTreeConditionCommonBase
FStateTreeConditionCommonBase & opAssign (FStateTreeConditionCommonBase Other)
Public Member Functions inherited from FStateTreeConditionBase
FStateTreeConditionBase & opAssign (FStateTreeConditionBase Other)
Public Member Functions inherited from FStateTreeNodeBase
FStateTreeNodeBase & opAssign (FStateTreeNodeBase Other)

Public Attributes

Parameter
bool bInvert
Variables
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeConditionCommonBase
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeConditionBase
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeNodeBase
FName Name
 Name of the node.

Detailed Description

Condition testing if specified object is valid.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bInvert

bool bInvert

◆ Name

FName Name

Name of the node.