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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure that holds info about spline, passed to renderer to deform UStaticMesh. Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes! More...
Public Member Functions | |
Functions | |
| FSplineMeshParams & | opAssign (FSplineMeshParams Other) |
Public Attributes | |
SplineMesh | |
| FVector | EndPos |
| End location of spline, in component space. | |
| FVector | StartTangent |
| Start tangent of spline, in component space. | |
| FVector2D | StartScale |
| X and Y scale applied to mesh at start of spline. | |
| float32 | StartRoll |
| Roll around spline applied at start, in radians. | |
| FVector2D | StartOffset |
| Starting offset of the mesh from the spline, in component space. | |
| FVector | StartPos |
| Start location of spline, in component space. | |
| FVector2D | EndScale |
| X and Y scale applied to mesh at end of spline. | |
| FVector | EndTangent |
| End tangent of spline, in component space. | |
| float32 | EndRoll |
| Roll around spline applied at end, in radians. | |
| FVector2D | EndOffset |
| Ending offset of the mesh from the spline, in component space. | |
| float32 | NaniteClusterBoundsScale |
| How much to scale the calculated culling bounds of Nanite clusters after deformation. NOTE: This should only be set greater than 1.0 if it fixes visible issues with clusters being incorrectly culled. | |
Structure that holds info about spline, passed to renderer to deform UStaticMesh. Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!
| FSplineMeshParams & opAssign | ( | FSplineMeshParams | Other | ) |
| FVector2D EndOffset |
Ending offset of the mesh from the spline, in component space.
| FVector EndPos |
End location of spline, in component space.
| float32 EndRoll |
Roll around spline applied at end, in radians.
| FVector2D EndScale |
X and Y scale applied to mesh at end of spline.
| FVector EndTangent |
End tangent of spline, in component space.
| float32 NaniteClusterBoundsScale |
How much to scale the calculated culling bounds of Nanite clusters after deformation. NOTE: This should only be set greater than 1.0 if it fixes visible issues with clusters being incorrectly culled.
| FVector2D StartOffset |
Starting offset of the mesh from the spline, in component space.
| FVector StartPos |
Start location of spline, in component space.
| float32 StartRoll |
Roll around spline applied at start, in radians.
| FVector2D StartScale |
X and Y scale applied to mesh at start of spline.
| FVector StartTangent |
Start tangent of spline, in component space.