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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct defining a cue point in a sound wave asset. More...
Public Member Functions | |
Functions | |
| FSoundWaveCuePoint & | opAssign (FSoundWaveCuePoint Other) |
Public Attributes | |
Info | |
| FString | Label |
| The label for the cue point. | |
| int | FramePosition |
| The frame position of the cue point. | |
| int | FrameLength |
| The frame length of the cue point (non-zero if it's a region). | |
| int | CuePointID |
| Unique identifier for the wave cue point. | |
Struct defining a cue point in a sound wave asset.
| FSoundWaveCuePoint & opAssign | ( | FSoundWaveCuePoint | Other | ) |
| int CuePointID |
Unique identifier for the wave cue point.
| int FrameLength |
The frame length of the cue point (non-zero if it's a region).
| int FramePosition |
The frame position of the cue point.
| FString Label |
The label for the cue point.