G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSkeletalMeshClothBuildParams Struct Reference

Struct holding parameters needed when creating a new clothing asset or sub asset (LOD). More...

Public Member Functions

Functions
FSkeletalMeshClothBuildParams & opAssign (FSkeletalMeshClothBuildParams Other)

Public Attributes

Basic
bool bRemoveFromMesh
 Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly.
int SourceSection
 Section within the specified LOD to extract.
FString AssetName
 Name of the clothing asset.
int LodIndex
 LOD to extract the section from.
Collision
TSoftObjectPtr< UPhysicsAsset > PhysicsAsset
 Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports.
Target
bool bRemapParameters
 If reimporting, this will map the old LOD parameters to the new LOD mesh. If adding a new LOD this will map the parameters from the preceeding LOD.
int TargetLod
 Target LOD to import to when importing LODs.
TWeakObjectPtr< UClothingAssetBase > TargetAsset
 Target asset when importing LODs.

Detailed Description

Struct holding parameters needed when creating a new clothing asset or sub asset (LOD).

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ AssetName

FString AssetName

Name of the clothing asset.

◆ bRemapParameters

bool bRemapParameters

If reimporting, this will map the old LOD parameters to the new LOD mesh. If adding a new LOD this will map the parameters from the preceeding LOD.

◆ bRemoveFromMesh

bool bRemoveFromMesh

Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly.

◆ LodIndex

int LodIndex

LOD to extract the section from.

◆ PhysicsAsset

Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports.

◆ SourceSection

int SourceSection

Section within the specified LOD to extract.

◆ TargetAsset

TWeakObjectPtr<UClothingAssetBase> TargetAsset

Target asset when importing LODs.

◆ TargetLod

int TargetLod

Target LOD to import to when importing LODs.