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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct holding parameters needed when creating a new clothing asset or sub asset (LOD). More...
Public Member Functions | |
Functions | |
| FSkeletalMeshClothBuildParams & | opAssign (FSkeletalMeshClothBuildParams Other) |
Public Attributes | |
Basic | |
| bool | bRemoveFromMesh |
| Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly. | |
| int | SourceSection |
| Section within the specified LOD to extract. | |
| FString | AssetName |
| Name of the clothing asset. | |
| int | LodIndex |
| LOD to extract the section from. | |
Collision | |
| TSoftObjectPtr< UPhysicsAsset > | PhysicsAsset |
| Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports. | |
Target | |
| bool | bRemapParameters |
| If reimporting, this will map the old LOD parameters to the new LOD mesh. If adding a new LOD this will map the parameters from the preceeding LOD. | |
| int | TargetLod |
| Target LOD to import to when importing LODs. | |
| TWeakObjectPtr< UClothingAssetBase > | TargetAsset |
| Target asset when importing LODs. | |
Struct holding parameters needed when creating a new clothing asset or sub asset (LOD).
| FSkeletalMeshClothBuildParams & opAssign | ( | FSkeletalMeshClothBuildParams | Other | ) |
| FString AssetName |
Name of the clothing asset.
| bool bRemapParameters |
If reimporting, this will map the old LOD parameters to the new LOD mesh. If adding a new LOD this will map the parameters from the preceeding LOD.
| bool bRemoveFromMesh |
Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly.
| int LodIndex |
LOD to extract the section from.
| TSoftObjectPtr<UPhysicsAsset> PhysicsAsset |
Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports.
| int SourceSection |
Section within the specified LOD to extract.
| TWeakObjectPtr<UClothingAssetBase> TargetAsset |
Target asset when importing LODs.
| int TargetLod |
Target LOD to import to when importing LODs.