G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FSingleAnimationPlayData Struct Reference

Public Member Functions

Functions
bool GetbSavedLooping () const
 Default setting for looping for SequenceToPlay. This is not current state of looping.
void SetbSavedLooping (bool Value)
 Default setting for looping for SequenceToPlay. This is not current state of looping.
bool GetbSavedPlaying () const
 Default setting for playing for SequenceToPlay. This is not current state of playing.
void SetbSavedPlaying (bool Value)
 Default setting for playing for SequenceToPlay. This is not current state of playing.
FSingleAnimationPlayData & opAssign (FSingleAnimationPlayData Other)

Public Attributes

Animation
float32 SavedPosition
 Default setting for position of SequenceToPlay to play.
float32 SavedPlayRate
 Default setting for play rate of SequenceToPlay to play.
UAnimationAsset AnimToPlay
 @todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh
Variables
bool bSavedPlaying
bool bSavedLooping

Member Function Documentation

◆ GetbSavedLooping()

bool GetbSavedLooping ( ) const

Default setting for looping for SequenceToPlay. This is not current state of looping.

◆ GetbSavedPlaying()

bool GetbSavedPlaying ( ) const

Default setting for playing for SequenceToPlay. This is not current state of playing.

◆ opAssign()

◆ SetbSavedLooping()

void SetbSavedLooping ( bool Value)

Default setting for looping for SequenceToPlay. This is not current state of looping.

◆ SetbSavedPlaying()

void SetbSavedPlaying ( bool Value)

Default setting for playing for SequenceToPlay. This is not current state of playing.

Member Data Documentation

◆ AnimToPlay

UAnimationAsset AnimToPlay

@todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

◆ bSavedLooping

bool bSavedLooping

◆ bSavedPlaying

bool bSavedPlaying

◆ SavedPlayRate

float32 SavedPlayRate

Default setting for play rate of SequenceToPlay to play.

◆ SavedPosition

float32 SavedPosition

Default setting for position of SequenceToPlay to play.