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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | GetbSavedLooping () const |
| Default setting for looping for SequenceToPlay. This is not current state of looping. | |
| void | SetbSavedLooping (bool Value) |
| Default setting for looping for SequenceToPlay. This is not current state of looping. | |
| bool | GetbSavedPlaying () const |
| Default setting for playing for SequenceToPlay. This is not current state of playing. | |
| void | SetbSavedPlaying (bool Value) |
| Default setting for playing for SequenceToPlay. This is not current state of playing. | |
| FSingleAnimationPlayData & | opAssign (FSingleAnimationPlayData Other) |
Public Attributes | |
Animation | |
| float32 | SavedPosition |
| Default setting for position of SequenceToPlay to play. | |
| float32 | SavedPlayRate |
| Default setting for play rate of SequenceToPlay to play. | |
| UAnimationAsset | AnimToPlay |
| @todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh | |
Variables | |
| bool | bSavedPlaying |
| bool | bSavedLooping |
| bool GetbSavedLooping | ( | ) | const |
Default setting for looping for SequenceToPlay. This is not current state of looping.
| bool GetbSavedPlaying | ( | ) | const |
Default setting for playing for SequenceToPlay. This is not current state of playing.
| FSingleAnimationPlayData & opAssign | ( | FSingleAnimationPlayData | Other | ) |
| void SetbSavedLooping | ( | bool | Value | ) |
Default setting for looping for SequenceToPlay. This is not current state of looping.
| void SetbSavedPlaying | ( | bool | Value | ) |
Default setting for playing for SequenceToPlay. This is not current state of playing.
| UAnimationAsset AnimToPlay |
@todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh
| bool bSavedLooping |
| bool bSavedPlaying |
| float32 SavedPlayRate |
Default setting for play rate of SequenceToPlay to play.
| float32 SavedPosition |
Default setting for position of SequenceToPlay to play.