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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct encapsulating settings for reverb effects. More...
Public Member Functions | |
Functions | |
| FReverbSettings & | opAssign (FReverbSettings Other) |
Public Attributes | |
ReverbSettings | |
| UReverbEffect | ReverbEffect |
| The reverb asset to employ. | |
| USoundEffectSubmixPreset | ReverbPluginEffect |
| This is used to apply plugin-specific settings when a Reverb Plugin is being used. | |
| float32 | Volume |
| Volume level of the reverb effect. | |
| float32 | FadeTime |
| Time to fade from the current reverb settings into this setting, in seconds. | |
| bool | bApplyReverb |
| Whether to apply the reverb settings below. | |
Struct encapsulating settings for reverb effects.
| FReverbSettings & opAssign | ( | FReverbSettings | Other | ) |
| bool bApplyReverb |
Whether to apply the reverb settings below.
| float32 FadeTime |
Time to fade from the current reverb settings into this setting, in seconds.
| UReverbEffect ReverbEffect |
The reverb asset to employ.
| USoundEffectSubmixPreset ReverbPluginEffect |
This is used to apply plugin-specific settings when a Reverb Plugin is being used.
| float32 Volume |
Volume level of the reverb effect.