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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure with publicly exposed information about an asset type. These can be loaded out of a config file or constructed at runtime. More...
Public Member Functions | |
Functions | |
| FPrimaryAssetTypeInfo & | opAssign (FPrimaryAssetTypeInfo Other) |
Public Attributes | |
AssetType | |
| TSoftClassPtr< UObject > | AssetBaseClass |
| Base Class of all assets of this type. | |
| bool | bHasBlueprintClasses |
| True if the assets loaded are blueprints classes, false if they are normal UObjects. | |
| bool | bIsEditorOnly |
| If true this type will not cause anything to be cooked; the AssetManager will use instances of this type to define chunk assignments and NeverCook rules, but will ignore AlwaysCook rules. Assets labeled by instances of this type will need to be reference by another PrimaryAsset, or by something outside the AssetManager, to be cooked. | |
| TArray< FDirectoryPath > | Directories |
| Directories to search for this asset type. | |
| TArray< FSoftObjectPath > | SpecificAssets |
| Individual assets to scan. | |
| FName | PrimaryAssetType |
| The logical name for this type of Primary Asset. | |
Rules | |
| FPrimaryAssetRules | Rules |
| Default management rules for this type, individual assets can be overridden. | |
Structure with publicly exposed information about an asset type. These can be loaded out of a config file or constructed at runtime.
| FPrimaryAssetTypeInfo & opAssign | ( | FPrimaryAssetTypeInfo | Other | ) |
| TSoftClassPtr<UObject> AssetBaseClass |
Base Class of all assets of this type.
| bool bHasBlueprintClasses |
True if the assets loaded are blueprints classes, false if they are normal UObjects.
| bool bIsEditorOnly |
If true this type will not cause anything to be cooked; the AssetManager will use instances of this type to define chunk assignments and NeverCook rules, but will ignore AlwaysCook rules. Assets labeled by instances of this type will need to be reference by another PrimaryAsset, or by something outside the AssetManager, to be cooked.
| TArray<FDirectoryPath> Directories |
Directories to search for this asset type.
| FName PrimaryAssetType |
The logical name for this type of Primary Asset.
| FPrimaryAssetRules Rules |
Default management rules for this type, individual assets can be overridden.
| TArray<FSoftObjectPath> SpecificAssets |
Individual assets to scan.