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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A pose for a skeletal mesh. More...
Public Member Functions | |
Functions | |
| FPoseSnapshot & | opAssign (FPoseSnapshot Other) |
Public Attributes | |
Snapshot | |
| TArray< FName > | BoneNames |
| Array of bone names (corresponding to LocalTransforms). | |
| FName | SkeletalMeshName |
| The name of the skeletal mesh that was used to take this snapshot. | |
| FName | SnapshotName |
| The name for this snapshot. | |
| bool | bIsValid |
| Whether the pose is valid. | |
| TArray< FTransform > | LocalTransforms |
| Array of transforms per-bone. | |
A pose for a skeletal mesh.
| FPoseSnapshot & opAssign | ( | FPoseSnapshot | Other | ) |
| bool bIsValid |
Whether the pose is valid.
| TArray<FTransform> LocalTransforms |
Array of transforms per-bone.
| FName SkeletalMeshName |
The name of the skeletal mesh that was used to take this snapshot.
| FName SnapshotName |
The name for this snapshot.