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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Defines settings for UV behavior for a UV channel on ribbons. More...
Public Member Functions | |
Functions | |
| void | SetbEnablePerParticleUOverride (bool Value) |
| Enables overriding the U component with values read from the particles. When enabled, edge behavior and distribution are ignored. | |
| void | SetbEnablePerParticleVRangeOverride (bool Value) |
| Enables overriding the range of the V component with values read from the particles. | |
| FNiagaraRibbonUVSettings & | opAssign (FNiagaraRibbonUVSettings Other) |
Public Attributes | |
UVs | |
| ENiagaraRibbonUVEdgeMode | LeadingEdgeMode |
| Specifies how UVs transition into life at the leading edge of the ribbon. | |
| ENiagaraRibbonUVEdgeMode | TrailingEdgeMode |
| Specifies how UVs transition out of life at the trailing edge of the ribbon. | |
| float32 | TilingLength |
| Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. | |
| FVector2D | Offset |
| Specifies an additional offset which is applied to the UV range. | |
| FVector2D | Scale |
| Specifies an additional scaler which is applied to the UV range. | |
| ENiagaraRibbonUVDistributionMode | DistributionMode |
| Specifies how ribbon UVs are distributed along the length of a ribbon. | |
Defines settings for UV behavior for a UV channel on ribbons.
| FNiagaraRibbonUVSettings & opAssign | ( | FNiagaraRibbonUVSettings | Other | ) |
| void SetbEnablePerParticleUOverride | ( | bool | Value | ) |
Enables overriding the U component with values read from the particles. When enabled, edge behavior and distribution are ignored.
| void SetbEnablePerParticleVRangeOverride | ( | bool | Value | ) |
Enables overriding the range of the V component with values read from the particles.
| ENiagaraRibbonUVDistributionMode DistributionMode |
Specifies how ribbon UVs are distributed along the length of a ribbon.
| ENiagaraRibbonUVEdgeMode LeadingEdgeMode |
Specifies how UVs transition into life at the leading edge of the ribbon.
| FVector2D Offset |
Specifies an additional offset which is applied to the UV range.
| FVector2D Scale |
Specifies an additional scaler which is applied to the UV range.
| float32 TilingLength |
Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes.
| ENiagaraRibbonUVEdgeMode TrailingEdgeMode |
Specifies how UVs transition out of life at the trailing edge of the ribbon.