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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Represents a point of alignment in the world. More...
Public Member Functions | |
Functions | |
| FMotionWarpingTarget & | opAssign (FMotionWarpingTarget Other) |
Public Attributes | |
Defaults | |
| FVector | Location |
| When the warp target is created from a component this stores the location of the component at the time of creation, otherwise its the location supplied by the user. | |
| FRotator | Rotation |
| When the warp target is created from a component this stores the rotation of the component at the time of creation, otherwise its the rotation supplied by the user. | |
| TWeakObjectPtr< const USceneComponent > | Component |
| Optional component used to calculate the final target transform. | |
| FName | BoneName |
| Optional bone name in the component used to calculate the final target transform. | |
| bool | bFollowComponent |
| Whether the target transform calculated from a component and an optional bone should be updated during the warp. | |
| FVector | LocationOffset |
| Optional static location offset. Only relevant when the warp target is created from a component. | |
| FRotator | RotationOffset |
| Optional static rotation offset. Only relevant when the warp target is created from a component. | |
| FName | Name |
| Unique name for this warp target. | |
Represents a point of alignment in the world.
| FMotionWarpingTarget & opAssign | ( | FMotionWarpingTarget | Other | ) |
| bool bFollowComponent |
Whether the target transform calculated from a component and an optional bone should be updated during the warp.
| FName BoneName |
Optional bone name in the component used to calculate the final target transform.
| TWeakObjectPtr<const USceneComponent> Component |
Optional component used to calculate the final target transform.
| FVector Location |
When the warp target is created from a component this stores the location of the component at the time of creation, otherwise its the location supplied by the user.
| FVector LocationOffset |
Optional static location offset. Only relevant when the warp target is created from a component.
| FName Name |
Unique name for this warp target.
| FRotator Rotation |
When the warp target is created from a component this stores the rotation of the component at the time of creation, otherwise its the rotation supplied by the user.
| FRotator RotationOffset |
Optional static rotation offset. Only relevant when the warp target is created from a component.