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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | GetbAnisotropyMap () const |
| Whether to generate a texture for the Anisotropy property. | |
| bool | GetbAllowTwoSidedMaterial () const |
| Whether or not to allow the generated material can be two-sided. | |
| void | SetbAllowTwoSidedMaterial (bool Value) |
| Whether or not to allow the generated material can be two-sided. | |
| bool | GetbNormalMap () const |
| Whether to generate a texture for the Normal property. | |
| void | SetbNormalMap (bool Value) |
| Whether to generate a texture for the Normal property. | |
| bool | GetbTangentMap () const |
| Whether to generate a texture for the Tangent property. | |
| void | SetbTangentMap (bool Value) |
| Whether to generate a texture for the Tangent property. | |
| bool | GetbMetallicMap () const |
| Whether to generate a texture for the Metallic property. | |
| void | SetbMetallicMap (bool Value) |
| Whether to generate a texture for the Metallic property. | |
| bool | GetbRoughnessMap () const |
| Whether to generate a texture for the Roughness property. | |
| void | SetbRoughnessMap (bool Value) |
| Whether to generate a texture for the Roughness property. | |
| FMaterialProxySettings & | opAssign (FMaterialProxySettings Other) |
| void | SetbAnisotropyMap (bool Value) |
| Whether to generate a texture for the Anisotropy property. | |
| bool | GetbSpecularMap () const |
| Whether to generate a texture for the Specular property. | |
| void | SetbSpecularMap (bool Value) |
| Whether to generate a texture for the Specular property. | |
| bool | GetbEmissiveMap () const |
| Whether to generate a texture for the Emissive property. | |
| void | SetbEmissiveMap (bool Value) |
| Whether to generate a texture for the Emissive property. | |
| bool | GetbOpacityMap () const |
| Whether to generate a texture for the Opacity property. | |
| void | SetbOpacityMap (bool Value) |
| Whether to generate a texture for the Opacity property. | |
| bool | GetbOpacityMaskMap () const |
| Whether to generate a texture for the Opacity Mask property. | |
| void | SetbOpacityMaskMap (bool Value) |
| Whether to generate a texture for the Opacity Mask property. | |
| bool | GetbAmbientOcclusionMap () const |
| Whether to generate a texture for the Ambient Occlusion property. | |
| void | SetbAmbientOcclusionMap (bool Value) |
| Whether to generate a texture for the Ambient Occlusion property. | |
Public Attributes | |
Material | |
| FIntPoint | RoughnessTextureSize |
| Override Roughness texture size. | |
| FIntPoint | TextureSize |
| Size of generated BaseColor map. | |
| float32 | TargetTexelDensityPerMeter |
| Target texel density. | |
| float32 | MeshMaxScreenSizePercent |
| Expected maximum screen size for the mesh. | |
| float | MeshMinDrawDistance |
| Expected minimum distance at which the mesh will be rendered. | |
| float32 | GutterSpace |
| Gutter space to take into account. | |
| float32 | MetallicConstant |
| Constant value to use for the Metallic property. | |
| float32 | RoughnessConstant |
| Constant value to use for the Roughness property. | |
| float32 | AnisotropyConstant |
| Constant value to use for the Anisotropy property. | |
| float32 | SpecularConstant |
| Constant value to use for the Specular property. | |
| float32 | OpacityConstant |
| Constant value to use for the Opacity property. | |
| float32 | OpacityMaskConstant |
| Constant value to use for the Opacity mask property. | |
| float32 | AmbientOcclusionConstant |
| Constant value to use for the Ambient Occlusion property. | |
| EBlendMode | BlendMode |
| Target blend mode for the generated material. | |
| FIntPoint | DiffuseTextureSize |
| Override Diffuse texture size. | |
| FIntPoint | NormalTextureSize |
| Override Normal texture size. | |
| FIntPoint | TangentTextureSize |
| Override Tangent texture size. | |
| FIntPoint | MetallicTextureSize |
| Override Metallic texture size. | |
| ETextureSizingType | TextureSizingType |
| Method that should be used to generate the sizes of the output textures. | |
| FIntPoint | AnisotropyTextureSize |
| Override Anisotropy texture size. | |
| FIntPoint | SpecularTextureSize |
| Override Specular texture size. | |
| FIntPoint | EmissiveTextureSize |
| Override Emissive texture size. | |
| FIntPoint | OpacityTextureSize |
| Override Opacity texture size. | |
| FIntPoint | OpacityMaskTextureSize |
| Override Opacity Mask texture size. | |
| FIntPoint | AmbientOcclusionTextureSize |
| Override Ambient Occlusion texture size. | |
Variables | |
| bool | bAnisotropyMap |
| bool | bNormalMap |
| bool | bTangentMap |
| bool | bMetallicMap |
| bool | bRoughnessMap |
| bool | bAllowTwoSidedMaterial |
| bool | bSpecularMap |
| bool | bEmissiveMap |
| bool | bOpacityMap |
| bool | bOpacityMaskMap |
| bool | bAmbientOcclusionMap |
| bool GetbAllowTwoSidedMaterial | ( | ) | const |
Whether or not to allow the generated material can be two-sided.
| bool GetbAmbientOcclusionMap | ( | ) | const |
Whether to generate a texture for the Ambient Occlusion property.
| bool GetbAnisotropyMap | ( | ) | const |
Whether to generate a texture for the Anisotropy property.
| bool GetbEmissiveMap | ( | ) | const |
Whether to generate a texture for the Emissive property.
| bool GetbMetallicMap | ( | ) | const |
Whether to generate a texture for the Metallic property.
| bool GetbNormalMap | ( | ) | const |
Whether to generate a texture for the Normal property.
| bool GetbOpacityMap | ( | ) | const |
Whether to generate a texture for the Opacity property.
| bool GetbOpacityMaskMap | ( | ) | const |
Whether to generate a texture for the Opacity Mask property.
| bool GetbRoughnessMap | ( | ) | const |
Whether to generate a texture for the Roughness property.
| bool GetbSpecularMap | ( | ) | const |
Whether to generate a texture for the Specular property.
| bool GetbTangentMap | ( | ) | const |
Whether to generate a texture for the Tangent property.
| FMaterialProxySettings & opAssign | ( | FMaterialProxySettings | Other | ) |
| void SetbAllowTwoSidedMaterial | ( | bool | Value | ) |
Whether or not to allow the generated material can be two-sided.
| void SetbAmbientOcclusionMap | ( | bool | Value | ) |
Whether to generate a texture for the Ambient Occlusion property.
| void SetbAnisotropyMap | ( | bool | Value | ) |
Whether to generate a texture for the Anisotropy property.
| void SetbEmissiveMap | ( | bool | Value | ) |
Whether to generate a texture for the Emissive property.
| void SetbMetallicMap | ( | bool | Value | ) |
Whether to generate a texture for the Metallic property.
| void SetbNormalMap | ( | bool | Value | ) |
Whether to generate a texture for the Normal property.
| void SetbOpacityMap | ( | bool | Value | ) |
Whether to generate a texture for the Opacity property.
| void SetbOpacityMaskMap | ( | bool | Value | ) |
Whether to generate a texture for the Opacity Mask property.
| void SetbRoughnessMap | ( | bool | Value | ) |
Whether to generate a texture for the Roughness property.
| void SetbSpecularMap | ( | bool | Value | ) |
Whether to generate a texture for the Specular property.
| void SetbTangentMap | ( | bool | Value | ) |
Whether to generate a texture for the Tangent property.
| float32 AmbientOcclusionConstant |
Constant value to use for the Ambient Occlusion property.
| FIntPoint AmbientOcclusionTextureSize |
Override Ambient Occlusion texture size.
| float32 AnisotropyConstant |
Constant value to use for the Anisotropy property.
| FIntPoint AnisotropyTextureSize |
Override Anisotropy texture size.
| bool bAllowTwoSidedMaterial |
| bool bAmbientOcclusionMap |
| bool bAnisotropyMap |
| bool bEmissiveMap |
| EBlendMode BlendMode |
Target blend mode for the generated material.
| bool bMetallicMap |
| bool bNormalMap |
| bool bOpacityMap |
| bool bOpacityMaskMap |
| bool bRoughnessMap |
| bool bSpecularMap |
| bool bTangentMap |
| FIntPoint DiffuseTextureSize |
Override Diffuse texture size.
| FIntPoint EmissiveTextureSize |
Override Emissive texture size.
| float32 GutterSpace |
Gutter space to take into account.
| float32 MeshMaxScreenSizePercent |
Expected maximum screen size for the mesh.
| float MeshMinDrawDistance |
Expected minimum distance at which the mesh will be rendered.
| float32 MetallicConstant |
Constant value to use for the Metallic property.
| FIntPoint MetallicTextureSize |
Override Metallic texture size.
| FIntPoint NormalTextureSize |
Override Normal texture size.
| float32 OpacityConstant |
Constant value to use for the Opacity property.
| float32 OpacityMaskConstant |
Constant value to use for the Opacity mask property.
| FIntPoint OpacityMaskTextureSize |
Override Opacity Mask texture size.
| FIntPoint OpacityTextureSize |
Override Opacity texture size.
| float32 RoughnessConstant |
Constant value to use for the Roughness property.
| FIntPoint RoughnessTextureSize |
Override Roughness texture size.
| float32 SpecularConstant |
Constant value to use for the Specular property.
| FIntPoint SpecularTextureSize |
Override Specular texture size.
| FIntPoint TangentTextureSize |
Override Tangent texture size.
| float32 TargetTexelDensityPerMeter |
Target texel density.
| FIntPoint TextureSize |
Size of generated BaseColor map.
| ETextureSizingType TextureSizingType |
Method that should be used to generate the sizes of the output textures.