G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FLightmassPointLightSettings Struct Reference

Point/spot settings for Lightmass. More...

Public Member Functions

Functions
FLightmassPointLightSettings & opAssign (FLightmassPointLightSettings Other)
Public Member Functions inherited from FLightmassLightSettings
FLightmassLightSettings & opAssign (FLightmassLightSettings Other)

Public Attributes

Lightmass
float32 ShadowExponent
 Controls the falloff of shadow penumbras.
bool bUseAreaShadowsForStationaryLight
 Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.
float32 IndirectLightingSaturation
 0 will be completely desaturated, 1 will be unchanged
Public Attributes inherited from FLightmassLightSettings
float32 ShadowExponent
 Controls the falloff of shadow penumbras.
bool bUseAreaShadowsForStationaryLight
 Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.
float32 IndirectLightingSaturation
 0 will be completely desaturated, 1 will be unchanged

Detailed Description

Point/spot settings for Lightmass.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bUseAreaShadowsForStationaryLight

bool bUseAreaShadowsForStationaryLight

Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.

◆ IndirectLightingSaturation

float32 IndirectLightingSaturation

0 will be completely desaturated, 1 will be unchanged

◆ ShadowExponent

float32 ShadowExponent

Controls the falloff of shadow penumbras.