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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Per-light settings for Lightmass. More...
Public Member Functions | |
Functions | |
| FLightmassLightSettings & | opAssign (FLightmassLightSettings Other) |
Public Attributes | |
Lightmass | |
| float32 | ShadowExponent |
| Controls the falloff of shadow penumbras. | |
| bool | bUseAreaShadowsForStationaryLight |
| Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp. | |
| float32 | IndirectLightingSaturation |
| 0 will be completely desaturated, 1 will be unchanged | |
Per-light settings for Lightmass.
| FLightmassLightSettings & opAssign | ( | FLightmassLightSettings | Other | ) |
| bool bUseAreaShadowsForStationaryLight |
Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.
| float32 IndirectLightingSaturation |
0 will be completely desaturated, 1 will be unchanged
| float32 ShadowExponent |
Controls the falloff of shadow penumbras.