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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Directional light settings for Lightmass. More...
Public Member Functions | |
Functions | |
| FLightmassDirectionalLightSettings & | opAssign (FLightmassDirectionalLightSettings Other) |
| Public Member Functions inherited from FLightmassLightSettings | |
| FLightmassLightSettings & | opAssign (FLightmassLightSettings Other) |
Public Attributes | |
Lightmass | |
| float32 | IndirectLightingSaturation |
| 0 will be completely desaturated, 1 will be unchanged | |
| float32 | ShadowExponent |
| Controls the falloff of shadow penumbras. | |
| bool | bUseAreaShadowsForStationaryLight |
| Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp. | |
| float32 | LightSourceAngle |
| Angle that the directional light's emissive surface extends relative to a receiver, affects penumbra sizes. | |
| Public Attributes inherited from FLightmassLightSettings | |
| float32 | ShadowExponent |
| Controls the falloff of shadow penumbras. | |
| bool | bUseAreaShadowsForStationaryLight |
| Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp. | |
| float32 | IndirectLightingSaturation |
| 0 will be completely desaturated, 1 will be unchanged | |
Directional light settings for Lightmass.
| FLightmassDirectionalLightSettings & opAssign | ( | FLightmassDirectionalLightSettings | Other | ) |
| bool bUseAreaShadowsForStationaryLight |
Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.
| float32 IndirectLightingSaturation |
0 will be completely desaturated, 1 will be unchanged
| float32 LightSourceAngle |
Angle that the directional light's emissive surface extends relative to a receiver, affects penumbra sizes.
| float32 ShadowExponent |
Controls the falloff of shadow penumbras.