|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Public Member Functions | |
Functions | |
| FLevelSimplificationDetails & | opAssign (FLevelSimplificationDetails Other) |
Public Attributes | |
General | |
| bool | bCreatePackagePerAsset |
| Whether to create separate packages for each generated asset. All in map package otherwise. | |
Landscape | |
| FMaterialProxySettings | StaticMeshMaterialSettings |
| Landscape material simplification. | |
| bool | bOverrideLandscapeExportLOD |
| int | LandscapeExportLOD |
| Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used. | |
| FMaterialProxySettings | LandscapeMaterialSettings |
| Landscape material simplification. | |
| bool | bBakeFoliageToLandscape |
| Whether to bake foliage into landscape static mesh texture. | |
| bool | bBakeGrassToLandscape |
| Whether to bake grass into landscape static mesh texture. | |
StaticMesh | |
| float32 | DetailsPercentage |
| Percentage of details for static mesh proxy. | |
| FLevelSimplificationDetails & opAssign | ( | FLevelSimplificationDetails | Other | ) |
| bool bBakeFoliageToLandscape |
Whether to bake foliage into landscape static mesh texture.
| bool bBakeGrassToLandscape |
Whether to bake grass into landscape static mesh texture.
| bool bCreatePackagePerAsset |
Whether to create separate packages for each generated asset. All in map package otherwise.
| bool bOverrideLandscapeExportLOD |
| float32 DetailsPercentage |
Percentage of details for static mesh proxy.
| int LandscapeExportLOD |
Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used.
| FMaterialProxySettings LandscapeMaterialSettings |
Landscape material simplification.
| FMaterialProxySettings StaticMeshMaterialSettings |
Landscape material simplification.