G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FLevelSimplificationDetails Struct Reference

Public Member Functions

Functions
FLevelSimplificationDetails & opAssign (FLevelSimplificationDetails Other)

Public Attributes

General
bool bCreatePackagePerAsset
 Whether to create separate packages for each generated asset. All in map package otherwise.
Landscape
FMaterialProxySettings StaticMeshMaterialSettings
 Landscape material simplification.
bool bOverrideLandscapeExportLOD
int LandscapeExportLOD
 Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used.
FMaterialProxySettings LandscapeMaterialSettings
 Landscape material simplification.
bool bBakeFoliageToLandscape
 Whether to bake foliage into landscape static mesh texture.
bool bBakeGrassToLandscape
 Whether to bake grass into landscape static mesh texture.
StaticMesh
float32 DetailsPercentage
 Percentage of details for static mesh proxy.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bBakeFoliageToLandscape

bool bBakeFoliageToLandscape

Whether to bake foliage into landscape static mesh texture.

◆ bBakeGrassToLandscape

bool bBakeGrassToLandscape

Whether to bake grass into landscape static mesh texture.

◆ bCreatePackagePerAsset

bool bCreatePackagePerAsset

Whether to create separate packages for each generated asset. All in map package otherwise.

◆ bOverrideLandscapeExportLOD

bool bOverrideLandscapeExportLOD

◆ DetailsPercentage

float32 DetailsPercentage

Percentage of details for static mesh proxy.

◆ LandscapeExportLOD

int LandscapeExportLOD

Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used.

◆ LandscapeMaterialSettings

FMaterialProxySettings LandscapeMaterialSettings

Landscape material simplification.

◆ StaticMeshMaterialSettings

FMaterialProxySettings StaticMeshMaterialSettings

Landscape material simplification.