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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Sphere shape used for collision. More...
Public Member Functions | |
Functions | |
| void | SetbContributeToMass (bool Value) |
| True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object. | |
| FKSphereElem & | opAssign (FKSphereElem Other) |
| Public Member Functions inherited from FKShapeElem | |
| void | SetbContributeToMass (bool Value) |
| True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object. | |
| FKShapeElem & | opAssign (FKShapeElem Other) |
Public Attributes | |
Shape | |
| FName | Name |
| User-defined name for this shape. | |
| float32 | RestOffset |
| Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities. | |
| ECollisionEnabled | CollisionEnabled |
| Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details. | |
Sphere | |
| float32 | Radius |
| Radius of the sphere. | |
| FVector | Center |
| Position of the sphere's origin. | |
| Public Attributes inherited from FKShapeElem | |
| FName | Name |
| User-defined name for this shape. | |
| ECollisionEnabled | CollisionEnabled |
| Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details. | |
| float32 | RestOffset |
| Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities. | |
Sphere shape used for collision.
| FKSphereElem & opAssign | ( | FKSphereElem | Other | ) |
| void SetbContributeToMass | ( | bool | Value | ) |
True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
| FVector Center |
Position of the sphere's origin.
| ECollisionEnabled CollisionEnabled |
Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details.
| FName Name |
User-defined name for this shape.
| float32 Radius |
Radius of the sphere.
| float32 RestOffset |
Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities.