G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FKSkinnedLevelSetElem Struct Reference

Public Member Functions

Functions
void SetbContributeToMass (bool Value)
 True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
FKSkinnedLevelSetElem & opAssign (FKSkinnedLevelSetElem Other)
Public Member Functions inherited from FKShapeElem
void SetbContributeToMass (bool Value)
 True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
FKShapeElem & opAssign (FKShapeElem Other)

Public Attributes

Shape
FName Name
 User-defined name for this shape.
ECollisionEnabled CollisionEnabled
 Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details.
float32 RestOffset
 Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities.
Public Attributes inherited from FKShapeElem
FName Name
 User-defined name for this shape.
ECollisionEnabled CollisionEnabled
 Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details.
float32 RestOffset
 Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities.

Member Function Documentation

◆ opAssign()

◆ SetbContributeToMass()

void SetbContributeToMass ( bool Value)

True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.

Member Data Documentation

◆ CollisionEnabled

ECollisionEnabled CollisionEnabled

Course per-primitive collision filtering. This allows for individual primitives to be toggled in and out of sim and query collision without changing filtering details.

◆ Name

FName Name

User-defined name for this shape.

◆ RestOffset

float32 RestOffset

Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities.