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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FGaussianSumBloomSettings & | opAssign (FGaussianSumBloomSettings Other) |
Public Attributes | |
Lens|Bloom | |
| float32 | Filter5Size |
| Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations. | |
| float32 | Threshold |
| minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter | |
| float32 | SizeScale |
| Scale for all bloom sizes. | |
| float32 | Filter1Size |
| Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations. | |
| float32 | Filter2Size |
| Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations. | |
| float32 | Filter3Size |
| Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations. | |
| float32 | Filter4Size |
| Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations. | |
| float32 | Intensity |
| Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter. | |
| float32 | Filter6Size |
| Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations. | |
| FLinearColor | Filter1Tint |
| Bloom1 tint color. | |
| FLinearColor | Filter2Tint |
| Bloom2 tint color. | |
| FLinearColor | Filter3Tint |
| Bloom3 tint color. | |
| FLinearColor | Filter4Tint |
| Bloom4 tint color. | |
| FLinearColor | Filter5Tint |
| Bloom5 tint color. | |
| FLinearColor | Filter6Tint |
| Bloom6 tint color. | |
| FGaussianSumBloomSettings & opAssign | ( | FGaussianSumBloomSettings | Other | ) |
| float32 Filter1Size |
Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations.
| FLinearColor Filter1Tint |
Bloom1 tint color.
| float32 Filter2Size |
Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
| FLinearColor Filter2Tint |
Bloom2 tint color.
| float32 Filter3Size |
Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations.
| FLinearColor Filter3Tint |
Bloom3 tint color.
| float32 Filter4Size |
Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
| FLinearColor Filter4Tint |
Bloom4 tint color.
| float32 Filter5Size |
Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
| FLinearColor Filter5Tint |
Bloom5 tint color.
| float32 Filter6Size |
Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations.
| FLinearColor Filter6Tint |
Bloom6 tint color.
| float32 Intensity |
Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter.
| float32 SizeScale |
Scale for all bloom sizes.
| float32 Threshold |
minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter