|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
DoesContainerMatchTagQuery condition Succeeds if the specified tag container matches the given Tag Query. More...
Public Member Functions | |
Functions | |
| FGameplayTagQueryCondition & | opAssign (FGameplayTagQueryCondition Other) |
| Public Member Functions inherited from FStateTreeConditionCommonBase | |
| FStateTreeConditionCommonBase & | opAssign (FStateTreeConditionCommonBase Other) |
| Public Member Functions inherited from FStateTreeConditionBase | |
| FStateTreeConditionBase & | opAssign (FStateTreeConditionBase Other) |
| Public Member Functions inherited from FStateTreeNodeBase | |
| FStateTreeNodeBase & | opAssign (FStateTreeNodeBase Other) |
Public Attributes | |
Condition | |
| bool | bInvert |
| FGameplayTagQuery | TagQuery |
| Query to match against. | |
Variables | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeConditionCommonBase | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeConditionBase | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeNodeBase | |
| FName | Name |
| Name of the node. | |
DoesContainerMatchTagQuery condition Succeeds if the specified tag container matches the given Tag Query.
| FGameplayTagQueryCondition & opAssign | ( | FGameplayTagQueryCondition | Other | ) |
| bool bInvert |
| FName Name |
Name of the node.
| FGameplayTagQuery TagQuery |
Query to match against.