G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayTagMatchCondition Struct Reference

HasTag condition Succeeds if the tag container has the specified tag. More...

Public Member Functions

Functions
FGameplayTagMatchCondition & opAssign (FGameplayTagMatchCondition Other)
Public Member Functions inherited from FStateTreeConditionCommonBase
FStateTreeConditionCommonBase & opAssign (FStateTreeConditionCommonBase Other)
Public Member Functions inherited from FStateTreeConditionBase
FStateTreeConditionBase & opAssign (FStateTreeConditionBase Other)
Public Member Functions inherited from FStateTreeNodeBase
FStateTreeNodeBase & opAssign (FStateTreeNodeBase Other)

Public Attributes

Condition
bool bInvert
bool bExactMatch
 If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching.
Variables
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeConditionCommonBase
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeConditionBase
FName Name
 Name of the node.
Public Attributes inherited from FStateTreeNodeBase
FName Name
 Name of the node.

Detailed Description

HasTag condition Succeeds if the tag container has the specified tag.

Condition can be used with multiple configurations: Does TagContainer {"A.1"} has Tag "A" ? exact match 'false' will SUCCEED exact match 'true' will FAIL

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bExactMatch

bool bExactMatch

If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching.

◆ bInvert

bool bInvert

◆ Name

FName Name

Name of the node.