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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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HasTag condition Succeeds if the tag container has the specified tag. More...
Public Member Functions | |
Functions | |
| FGameplayTagMatchCondition & | opAssign (FGameplayTagMatchCondition Other) |
| Public Member Functions inherited from FStateTreeConditionCommonBase | |
| FStateTreeConditionCommonBase & | opAssign (FStateTreeConditionCommonBase Other) |
| Public Member Functions inherited from FStateTreeConditionBase | |
| FStateTreeConditionBase & | opAssign (FStateTreeConditionBase Other) |
| Public Member Functions inherited from FStateTreeNodeBase | |
| FStateTreeNodeBase & | opAssign (FStateTreeNodeBase Other) |
Public Attributes | |
Condition | |
| bool | bInvert |
| bool | bExactMatch |
| If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching. | |
Variables | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeConditionCommonBase | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeConditionBase | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeNodeBase | |
| FName | Name |
| Name of the node. | |
HasTag condition Succeeds if the tag container has the specified tag.
Condition can be used with multiple configurations: Does TagContainer {"A.1"} has Tag "A" ? exact match 'false' will SUCCEED exact match 'true' will FAIL
| FGameplayTagMatchCondition & opAssign | ( | FGameplayTagMatchCondition | Other | ) |
| bool bExactMatch |
If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching.
| bool bInvert |
| FName Name |
Name of the node.