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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data struct for containing information pertinent to GameplayEffects as they are removed. More...
Public Member Functions | |
Functions | |
| FGameplayEffectRemovalInfo & | opAssign (FGameplayEffectRemovalInfo Other) |
Public Attributes | |
Removal | |
| int | StackCount |
| Number of Stacks this gameplay effect had before it was removed. | |
| FGameplayEffectContextHandle | EffectContext |
| Actor this gameplay effect was targeting. | |
| bool | bPrematureRemoval |
| True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed. | |
Data struct for containing information pertinent to GameplayEffects as they are removed.
| FGameplayEffectRemovalInfo & opAssign | ( | FGameplayEffectRemovalInfo | Other | ) |
| bool bPrematureRemoval |
True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed.
| FGameplayEffectContextHandle EffectContext |
Actor this gameplay effect was targeting.
| int StackCount |
Number of Stacks this gameplay effect had before it was removed.