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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. More...
Public Member Functions | |
Functions | |
| FFXSystemSpawnParameters & | opAssign (FFXSystemSpawnParameters Other) |
Public Attributes | |
Effects|Components|ParticleSystem | |
| FName | AttachPointName |
| UFXSystemAsset | SystemTemplate |
| FVector | Location |
| FRotator | Rotation |
| FVector | Scale |
| USceneComponent | AttachToComponent |
| const UObject | WorldContextObject |
| EAttachLocation | LocationType |
| bool | bAutoDestroy |
| bool | bAutoActivate |
| EPSCPoolMethod | PoolingMethod |
| bool | bPreCullCheck |
| bool | bIsPlayerEffect |
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
| FFXSystemSpawnParameters & opAssign | ( | FFXSystemSpawnParameters | Other | ) |
| FName AttachPointName |
| USceneComponent AttachToComponent |
| bool bAutoActivate |
| bool bAutoDestroy |
| bool bIsPlayerEffect |
| bool bPreCullCheck |
| FVector Location |
| EAttachLocation LocationType |
| EPSCPoolMethod PoolingMethod |
| FRotator Rotation |
| FVector Scale |
| UFXSystemAsset SystemTemplate |
| const UObject WorldContextObject |