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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FConvolutionBloomSettings & | opAssign (FConvolutionBloomSettings Other) |
Public Attributes | |
Lens|Bloom | |
| float32 | ScatterDispersion |
| Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion. | |
| float32 | Size |
| Relative size of the convolution kernel image compared to the minor axis of the viewport. | |
| FVector2D | CenterUV |
| The UV location of the center of the kernel. Should be very close to (.5,.5). | |
| float32 | PreFilterMin |
| Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost. | |
| float32 | PreFilterMax |
| Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost. | |
| float32 | PreFilterMult |
| Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost. | |
| float32 | BufferScale |
| Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact. | |
| UTexture2D | Texture |
| Texture to replace default convolution bloom kernel. | |
| FConvolutionBloomSettings & opAssign | ( | FConvolutionBloomSettings | Other | ) |
| float32 BufferScale |
Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
| FVector2D CenterUV |
The UV location of the center of the kernel. Should be very close to (.5,.5).
| float32 PreFilterMax |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost.
| float32 PreFilterMin |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost.
| float32 PreFilterMult |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost.
| float32 ScatterDispersion |
Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.
| float32 Size |
Relative size of the convolution kernel image compared to the minor axis of the viewport.
| UTexture2D Texture |
Texture to replace default convolution bloom kernel.