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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Container for a physics representation of an object. More...
Public Member Functions | |
Functions | |
| void | SetbScaleLinearLimits (bool Value) |
| If true, linear limits scale using the absolute min of the 3d scale of the owning component. | |
| FConstraintInstance & | opAssign (FConstraintInstance Other) |
Public Attributes | |
Angular | |
| FRotator | AngularRotationOffset |
| Specifies the angular offset between the two frames of reference. By default limit goes from (-Angle, +Angle) This allows you to bias the limit for swing1 swing2 and twist. | |
Constraint | |
| FVector | Pos1 |
| Location of constraint in Body1 reference frame (usually the "child" body for skeletal meshes). | |
| FVector | PriAxis1 |
| Primary (twist) axis in Body1 reference frame. | |
| FVector | SecAxis1 |
| Secondary axis in Body1 reference frame. Orthogonal to PriAxis1. | |
| FName | ConstraintBone1 |
| Name of first bone (body) that this constraint is connecting. This will be the 'child' bone in a PhysicsAsset. | |
| FVector | PriAxis2 |
| Primary (twist) axis in Body2 reference frame. | |
| FVector | SecAxis2 |
| Secondary axis in Body2 reference frame. Orthogonal to PriAxis2. | |
| FName | ConstraintBone2 |
| Name of second bone (body) that this constraint is connecting. This will be the 'parent' bone in a PhysicsAset. | |
| FVector | Pos2 |
| Location of constraint in Body2 reference frame (usually the "parent" body for skeletal meshes). | |
| FConstraintProfileProperties | ProfileInstance |
| Constraint Data (properties easily swapped at runtime based on different constraint profiles). | |
Container for a physics representation of an object.
| FConstraintInstance & opAssign | ( | FConstraintInstance | Other | ) |
| void SetbScaleLinearLimits | ( | bool | Value | ) |
If true, linear limits scale using the absolute min of the 3d scale of the owning component.
| FRotator AngularRotationOffset |
Specifies the angular offset between the two frames of reference. By default limit goes from (-Angle, +Angle) This allows you to bias the limit for swing1 swing2 and twist.
| FName ConstraintBone1 |
Name of first bone (body) that this constraint is connecting. This will be the 'child' bone in a PhysicsAsset.
| FName ConstraintBone2 |
Name of second bone (body) that this constraint is connecting. This will be the 'parent' bone in a PhysicsAset.
| FVector Pos1 |
Location of constraint in Body1 reference frame (usually the "child" body for skeletal meshes).
| FVector Pos2 |
Location of constraint in Body2 reference frame (usually the "parent" body for skeletal meshes).
| FVector PriAxis1 |
Primary (twist) axis in Body1 reference frame.
| FVector PriAxis2 |
Primary (twist) axis in Body2 reference frame.
| FConstraintProfileProperties ProfileInstance |
Constraint Data (properties easily swapped at runtime based on different constraint profiles).
| FVector SecAxis1 |
Secondary axis in Body1 reference frame. Orthogonal to PriAxis1.
| FVector SecAxis2 |
Secondary axis in Body2 reference frame. Orthogonal to PriAxis2.