G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FCompositeSection Struct Reference

Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences). More...

Public Member Functions

Functions
FCompositeSection & opAssign (FCompositeSection Other)
Public Member Functions inherited from FAnimLinkableElement
FAnimLinkableElement & opAssign (FAnimLinkableElement Other)

Public Attributes

AnimLink
int SlotIndex
 The slot index we are currently using within LinkedMontage.
EAnimLinkMethod LinkMethod
 The method we are using to calculate our times.
Section
TArray< TObjectPtr< UAnimMetaData > > MetaData
 Meta data that can be saved with the asset.
FName SectionName
 Section Name.
Public Attributes inherited from FAnimLinkableElement
EAnimLinkMethod LinkMethod
 The method we are using to calculate our times.
int SlotIndex
 The slot index we are currently using within LinkedMontage.

Detailed Description

Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences).

Member Function Documentation

◆ opAssign()

FCompositeSection & opAssign ( FCompositeSection Other)

Member Data Documentation

◆ LinkMethod

EAnimLinkMethod LinkMethod

The method we are using to calculate our times.

◆ MetaData

Meta data that can be saved with the asset.

You can query by GetMetaData function

◆ SectionName

FName SectionName

Section Name.

◆ SlotIndex

int SlotIndex

The slot index we are currently using within LinkedMontage.