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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences). More...
Public Member Functions | |
Functions | |
| FCompositeSection & | opAssign (FCompositeSection Other) |
| Public Member Functions inherited from FAnimLinkableElement | |
| FAnimLinkableElement & | opAssign (FAnimLinkableElement Other) |
Public Attributes | |
AnimLink | |
| int | SlotIndex |
| The slot index we are currently using within LinkedMontage. | |
| EAnimLinkMethod | LinkMethod |
| The method we are using to calculate our times. | |
Section | |
| TArray< TObjectPtr< UAnimMetaData > > | MetaData |
| Meta data that can be saved with the asset. | |
| FName | SectionName |
| Section Name. | |
| Public Attributes inherited from FAnimLinkableElement | |
| EAnimLinkMethod | LinkMethod |
| The method we are using to calculate our times. | |
| int | SlotIndex |
| The slot index we are currently using within LinkedMontage. | |
Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences).
| FCompositeSection & opAssign | ( | FCompositeSection | Other | ) |
| EAnimLinkMethod LinkMethod |
The method we are using to calculate our times.
| TArray<TObjectPtr<UAnimMetaData> > MetaData |
Meta data that can be saved with the asset.
You can query by GetMetaData function
| FName SectionName |
Section Name.
| int SlotIndex |
The slot index we are currently using within LinkedMontage.