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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Used to describe an element that can be linked to a segment in a montage or sequence. Usage: Inherit from FAnimLinkableElement and make sure to call LinkMontage or LinkSequence both on creation and on loading the element. From there SetTime and GetTime should be used to control where this element is in the montage or sequence. More...
Public Member Functions | |
Functions | |
| FAnimLinkableElement & | opAssign (FAnimLinkableElement Other) |
Public Attributes | |
AnimLink | |
| EAnimLinkMethod | LinkMethod |
| The method we are using to calculate our times. | |
| int | SlotIndex |
| The slot index we are currently using within LinkedMontage. | |
Used to describe an element that can be linked to a segment in a montage or sequence. Usage: Inherit from FAnimLinkableElement and make sure to call LinkMontage or LinkSequence both on creation and on loading the element. From there SetTime and GetTime should be used to control where this element is in the montage or sequence.
For more advanced usage, see this implementation used in FAnimNotifyEvent where we have a secondary link to handle a duration @see FAnimNotifyEvent
| FAnimLinkableElement & opAssign | ( | FAnimLinkableElement | Other | ) |
| EAnimLinkMethod LinkMethod |
The method we are using to calculate our times.
| int SlotIndex |
The slot index we are currently using within LinkedMontage.