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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct that allows for different ways to reference a component using TObjectPtr. If just an Actor is specified, will return RootComponent of that Actor. More...
Public Member Functions | |
Functions | |
| FComponentReference & | opAssign (FComponentReference Other) |
| UActorComponent | GetComponent (AActor OwningActor) const |
| Public Member Functions inherited from FBaseComponentReference | |
| FBaseComponentReference & | opAssign (FBaseComponentReference Other) |
Public Attributes | |
Component | |
| FName | ComponentProperty |
| Name of component to use. If this is not specified the reference refers to the root component. | |
| FString | PathToComponent |
| Path to the component from its owner actor. | |
| TWeakObjectPtr< AActor > | OtherActor |
| Weak Pointer to a different Actor that owns the Component. If this is not provided the reference refers to a component on this / the same actor. | |
| Public Attributes inherited from FBaseComponentReference | |
| FString | PathToComponent |
| Path to the component from its owner actor. | |
| FName | ComponentProperty |
| Name of component to use. If this is not specified the reference refers to the root component. | |
Struct that allows for different ways to reference a component using TObjectPtr. If just an Actor is specified, will return RootComponent of that Actor.
| UActorComponent GetComponent | ( | AActor | OwningActor | ) | const |
| FComponentReference & opAssign | ( | FComponentReference | Other | ) |
| FName ComponentProperty |
Name of component to use. If this is not specified the reference refers to the root component.
| TWeakObjectPtr<AActor> OtherActor |
Weak Pointer to a different Actor that owns the Component. If this is not provided the reference refers to a component on this / the same actor.
| FString PathToComponent |
Path to the component from its owner actor.