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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings to control tracking-focus mode. More...
Public Member Functions | |
Functions | |
| bool | GetbDrawDebugTrackingFocusPoint () const |
| True to draw a debug representation of the tracked position. | |
| void | SetbDrawDebugTrackingFocusPoint (bool Value) |
| True to draw a debug representation of the tracked position. | |
| FCameraTrackingFocusSettings & | opAssign (FCameraTrackingFocusSettings Other) |
Public Attributes | |
Tracking Focus | |
| FVector | RelativeOffset |
| Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise. | |
| TSoftObjectPtr< AActor > | ActorToTrack |
| Focus distance will be tied to this actor's location. | |
Variables | |
| bool | bDrawDebugTrackingFocusPoint |
Settings to control tracking-focus mode.
| bool GetbDrawDebugTrackingFocusPoint | ( | ) | const |
True to draw a debug representation of the tracked position.
| FCameraTrackingFocusSettings & opAssign | ( | FCameraTrackingFocusSettings | Other | ) |
| void SetbDrawDebugTrackingFocusPoint | ( | bool | Value | ) |
True to draw a debug representation of the tracked position.
| TSoftObjectPtr<AActor> ActorToTrack |
Focus distance will be tied to this actor's location.
| bool bDrawDebugTrackingFocusPoint |
| FVector RelativeOffset |
Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.