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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings to control the camera's lookat feature. More...
Public Member Functions | |
Functions | |
| bool | GetbEnableLookAtTracking () const |
| True to enable lookat tracking, false otherwise. | |
| void | SetbEnableLookAtTracking (bool Value) |
| True to enable lookat tracking, false otherwise. | |
| bool | GetbDrawDebugLookAtTrackingPosition () const |
| True to draw a debug representation of the lookat location. | |
| void | SetbDrawDebugLookAtTrackingPosition (bool Value) |
| True to draw a debug representation of the lookat location. | |
| bool | GetbAllowRoll () const |
| True to allow user-defined roll, false otherwise. | |
| void | SetbAllowRoll (bool Value) |
| True to allow user-defined roll, false otherwise. | |
| FCameraLookatTrackingSettings & | opAssign (FCameraLookatTrackingSettings Other) |
Public Attributes | |
LookAt | |
| TSoftObjectPtr< AActor > | ActorToTrack |
| If set, camera will track this actor's location. | |
| FVector | RelativeOffset |
| Offset from actor position to look at. Relative to actor if tracking an actor, relative to world otherwise. | |
| float32 | LookAtTrackingInterpSpeed |
| Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking. | |
Variables | |
| bool | bDrawDebugLookAtTrackingPosition |
| bool | bAllowRoll |
| bool | bEnableLookAtTracking |
Settings to control the camera's lookat feature.
| bool GetbAllowRoll | ( | ) | const |
True to allow user-defined roll, false otherwise.
| bool GetbDrawDebugLookAtTrackingPosition | ( | ) | const |
True to draw a debug representation of the lookat location.
| bool GetbEnableLookAtTracking | ( | ) | const |
True to enable lookat tracking, false otherwise.
| FCameraLookatTrackingSettings & opAssign | ( | FCameraLookatTrackingSettings | Other | ) |
| void SetbAllowRoll | ( | bool | Value | ) |
True to allow user-defined roll, false otherwise.
| void SetbDrawDebugLookAtTrackingPosition | ( | bool | Value | ) |
True to draw a debug representation of the lookat location.
| void SetbEnableLookAtTracking | ( | bool | Value | ) |
True to enable lookat tracking, false otherwise.
| TSoftObjectPtr<AActor> ActorToTrack |
If set, camera will track this actor's location.
| bool bAllowRoll |
| bool bDrawDebugLookAtTrackingPosition |
| bool bEnableLookAtTracking |
| float32 LookAtTrackingInterpSpeed |
Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking.
| FVector RelativeOffset |
Offset from actor position to look at. Relative to actor if tracking an actor, relative to world otherwise.